About & CV
Context behind
the work.
I design software, intelligent systems, and interfaces with a bias for clarity. Most of what I know comes from building things end to end — then documenting what survives contact with reality. The projects and notes on this site are that record.
Right now
What keeps
the lights on.
Distributed systems, applied machine learning, and the interfaces that make both legible. Right now I am splitting time between failure-testing replicated state and making neural reconstruction usable outside the lab. Placeholder copy — edit this page from the CMS (About & CV).
Curriculum
Experience
and education.
Periods and short descriptions — no revisionism, the same rule the project timelines follow.
Experience
- 2024 — presentIndependent engineer & researcher
Long-running, self-directed projects — a Raft-replicated key-value store and a neural scene-reconstruction pipeline — designed, built, and documented in public on this site.
- PlaceholderEarlier roles
Positions and collaborations before the independent work will be listed here. This entry is managed in the CMS and stays generic on purpose until updated.
Education
- PlaceholderFormal education
Degree and institution details will appear here once confirmed — the structure is ready in the CMS.
Skills
What I use,
and where it shows.
Main competences, each linked to the project that demonstrates it whenever one exists.
- Distributed systems & consensus
Raft, replicated logs, and the failure modes that only appear when the network misbehaves.
See it in Raft KV Store - Rust
Systems work where correctness and performance are not negotiable.
See it in Raft KV Store - Verification & adversarial testing
Model checking, deterministic replay, and long-running Jepsen-style histories.
See it in Raft KV Store - Neural rendering & 3D reconstruction
NeRF-style continuous fields, hash-grid encoders, CUDA ray marching.
See it in Neural Renderer - PyTorch training pipelines
From calibration to interactive synthesis, with an eye on runtime cost.
See it in Neural Renderer - Interactive interfaces
The layer where a model becomes something a person can actually explore.
A downloadable PDF will appear here once it is ready — until then, this page is the CV.